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Tuesday 26 September 2017

Deconstructing Game of Thrones Visual Effects



It’s often said that visual effects only succeed when you don’t notice them . HBO’s “Game of Thrones” received  19 staggering  Emmy nominations in 2014 , including the Outstanding Special and Visual Effects award . It’s not a surprise , given the show’s beautifully integrated visual effects are largely responsible for immersing viewers into its fictional world of Westerns . German VFX house Mackvision , recently published a video breakdown of its visual effect works  on the show’s fourth season, and as stunning as it is, the FX techniques that  they had employed ,  to create the world of “Game of Thrones” aren’t as out of reach , out of the world , to mere mortals as you may think . Firstly , watch the reel.
Let’s take a look at the techniques behind three of the prominent  shots .

Shot 1 – Jeffrey’s Wedding

Jeffrey’s – wedding – vfx  - plates - WEB

For King Jeffrey’s wedding celebration ,  earlier in season 4, nearly everything in the scene was either constructed or composited in , during the post-production phase onto live action plates. The background of the plate was removed and replaced with castle works of Kings Landing , using 3D models . 2D ,  still and video composites , were also placed on offset layers , to provide a parallel effect to the scenes (where, in motion shots, elements further from the camera move more slowly than those closer). Multiple actors were shot in different positions and composited into the motion-tracked scene , to create the virtual crowd at the wedding . Each individual element ,was individually keyed in , to remove the green background.

Shot 2 – Bravos Harbour

Bravos harbour – vfx – plates - WEB

The overseas port city of Bravos ,  is well known for  interconnecting islands , bridges and the monstrous monolith warrior statue that guards the harbour mouth . To create a flyover establishing shot of this purely fictional location, a combination of 3D computer-generated models and “ 2.5D ” camera mapping tricks , with still and motion footage , was used. Particle systems were used to create clouds and flocks of birds from scratch , to give depth and detail to the shot, and the 3D objects used within , were rendered using global illumination , to ensure that the lighting was realistic and believable.

Shot 3 – The Bloody Gate

Bloody gate eyrie – vfx – plates - WEB

The stark and forbidding Bloody Gate , protects the only route into the Vale of Arryn and the fortress of  The Eyrie . Although the treacherous landscape itself was largely provided in the physical shots, all the seemingly man-made elements in this shot , were in fact constructed in the post-production phase . The Bloody Gate itself is a 3D model , composited and camera-tracked seamlessly , into the live-action plates as a multi-pass render, along with all the sentries, guards, and background in the shot.

What I find most impressive about all these shots are , not just the sheer amount of layered work that went into them, but how little of the effects , I actually noticed while watching the series each week. Which just goes to prove that old adage :  When visual effects are done well , you don’t notice them at all. Well done, Mackevision.

If you are inspired by Mackvision’s work on “ Game of Thrones ” , then check out our 3D+Animation courses to learn about these visual effect techniques and more.

Bravos – harbour – vfx -plates-WEB
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