Good 3D animators are the most highly sought-after
artist in the world of 3D. There's a reason for this: good animation is hard.
Which is not to say that animation is hard to learn, but rather that making
animation that is believable and entertaining requires a lot of skill and
practice. Most people who become 3D artists rarely venture beyond modeling, and
their forays into animation are inexpert at best, and cringe-worthy or
unwatchable at worst.
This is because animation requires a completely
different skillset than 3D modeling. In fact, these two aspects of 3D art are
so different that 3D modelers are rarely animators, and animators can rarely
model. Established studios usually hire dedicated animators to do the bulk of
the animation. Modelers, if they have any input into the animation process at
all, usually stick with rigging.
What you should take away is not that it's
impossible to be a good modeler and animator, but that these two subsets of 3D
art require different ways of thinking and usually do not share techniques.
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