VFX Master Dennis Berardi discusses the stunning effects of
Guillermo del Toro’s The Shape of Water.
There are few directors who’ve loved monsters, creatures and
ghosts in the way that Guillermo del Toro has loved them. As an auteur and
cinephile himself, the Mexican helmer’s vision of these beings has carried on a
legacy that stretches back as far as the history of film. With his latest
release, The Shape of Water, del Toro gives us his own fascinating take on a
kind of “fish man” who became popular in the 1950s and 1960s, with the help of
Dennis Berardi, VFX supervisor and CEO of the elite VFX house Mr. X.
Berardi and the director became friends after working on a
half-dozen projects with one another. And del Toro hinted at what he had in
mind during one of their talks. “Guillermo and I did Crimson Peak together and
that was an entire year of our lives together,” recalls Berardi. “While we were
working, he said he was toying with an idea for a film. Then he sent me the
script and I was absolutely blown away, because the leading man had to do
things that I thought were beyond what an actor in a special effects makeup
suit could do,” says Berardi. “He had to emote, he had to swim, he had special
bioluminescent power, he had to exhibit unique properties like healing, and
there was lots of screen time.”
Because the director had something very special in mind, he
knew finances would be tight. During a live Facebook appearance, del Toro said
his budget for the film was $19.5 million and that getting what he wanted on
screen for that number was an exhausting journey that made him lose sleep and
gain weight.
While Berardi and del Toro talked about the creature they
would make together, they started to call him “Charlie” as an affectionate
nickname and soon this being would come to take over all their discussions.
“With Guillermo very early on he told me he wanted us to be able to make
Charlie a full-frame, digitally animated character without compromise, whenever
he asked for it,” says Berardi. “So, he needed to be able to have Doug Jones
[the actor who played Charlie] in a suit and then cut next to a digital version
of the character and have them exactly match shot to shot and in close up, and
that was really rough.”
Berardi was excited by the challenge but immediately
realized there were times when matching footage of the actor in the creature
suit to a digitally rendered version of Charlie would be beyond most of what
he’d done in his career.
“[Doug Jones] is a master performer at this stuff,” says
Berardi. “As soon as he put on the suit he became this cross between a Matador
and the Silver Surfer, which is just what Guillermo wanted.”
The phenomenal suit made by celebrated creature designer
Mike Hill gave Jones an incredible tool, but Jones and del Toro wanted more
subtle facial expressions in order to draw the audience into the actor’s
performance. Luckily, Berardi had his own proprietary tool for just this kind
of work.
Using the X Scan rig, Berardi captured all of the actor’s
poses in the creature suit and then again without the suit. Over the course of
eight full scanning sessions they focused closely on not just his body but also
his face.
“After the scans, we mapped Doug’s performances as a real
human onto the digital creature,” says Berardi. “Guillermo was very interested
in that process. It was something we called facial rigging. And Guillermo would
make notes on the technology and it paid huge dividends. He would say, ‘I like
the brow furrow at level 2.’ He would work with the animators personally. He
was here so often that we got him a parking space.”
All the technologies came together to make delicate
performances possible. In one scene, Charlie encounters a cat, hisses at it and
flares his gills. (The cat, of course, hisses back.) In the close-up, they kept
the creature’s body but replaced his entire head with a rendered and composited
version of the face that included the actor’s performance mapped onto the
digital version of Charlie’s face.
Shooting Dry for Wet
Berardi soon understood after extensive talks about how
‘Charlie’ would appear on screen that there was a lot of water work in the
story, and that the water would have to act as a player in the film, too.
“The opening shot of the film, which was two minutes long,
is entirely in a water environment,” says Berardi. “We had shot reference in
Georgian Bay, north of Toronto, because I’m a big believer in reference. We got
an underwater photographer and we had him swim through various rocky underwater
areas and got beautiful work.”
The reference work helped them get a sense of what they
wanted but ultimately, del Toro wanted greater control over the look and feel
of how the water would move and act as a character in the film.
“If you know anything about Guillermo, you know he’s an animator
at heart,” says Berardi. “So we ended up animating everything in that sequence.
He loves performance and he choreographs everything. He wanted the fish to swim
by in a certain way and things to move in particular way, and even the bubbles
had to move in time with the music the way he wanted.”
There were also so many smaller moments where digital water
came into play. Any time you see Charlie in the capsule used to transport him
throughout the movie, the water that surrounds him is digital.
Putting together such extensive water work wasn’t new for
Mr. X, since they’d already done lots of it on shows like Vikings, but the
detail of it was unique. Berardi soon pulled together his Houdini effects team
and reached out to the team at SideFX (makers of Houdini) to create something
new for the film. Mr. X also had proprietary in-house tools.
A Lengthy Post for Charlie
After filling their toolbox with the most powerful things
they could find, the team inched through the scenes and made choices on a
shot-by-shot basis about what to use. The director was interested in the entire
process and joined the crew in casting which animators would work on specific
scenes. Many of the most complex water scenes took eight to 15 hours to render
just one frame.
“Normally on a feature you have 20 to 26 weeks to do all the
post-production work but we couldn’t have made this film on that schedule,”
says Berardi. “Luckily we had longer. We had 45 weeks in post, and we had a
crew of over 200 people working on the film at Mr. X for the entire duration of
the show, and we just barely made it. I think we delivered our final shot on
the day before Guillermo jumped on a plane to screen the film at the Venice
Film Festival.”
Now that it’s done, Berardi is happy to look back on his time
with Charlie submerged in digital water. “During shooting you’re always
exhausted or borderline exhausted, and then in post-production you get
redemption, because you see the fruits of your labor,” he says.
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