ZBrush® 4R8 continues our tradition of creating digital
sculpting tools that enable an artist to design with immediate response, even
with digital sculptures that have significant amounts of detail. The new
features in ZBrush 4R8 provide increased freedom while designing.
Live Boolean offers a powerful new workflow for building
complex models with great freedom. Meanwhile, the new Vector Displacement Mesh
feature will allow your brushes to sculpt the model in ways that were
previously impossible, creating overhangs with a single stroke. ZBrush 4R8
introduces a new transformation tool, the Gizmo 3D. It also includes a 3D text
generator that will allow the artist to create text and logos with real-time
adjustments. New deformations, interactive primitives, Lazy Mouse 2.0 and many
other enhancements combine to speed up your workflow, making it a joy to create
whatever you might imagine.
Here is an overview
of the main additions:
Live Boolean: For all their power, Boolean systems have
historically required a lot of trial and error before finally getting a
satisfying result. With Live Boolean, artists gain the ability to combine
multiple sculptures together and see in real-time what the resulting mesh will
look like. Any model can be subtracted from another, regardless of their
polygon counts.
You can even use Live Boolean with the existing instancing
systems in ZBrush such as NanoMesh and ArrayMesh. While Live Boolean is active,
you can even sculpt on your models while previewing the Boolean results.
All of these options can be combined together to provide new
sculpting workflows that are unique to ZBrush.
Vector Displacement Mesh: Expand your Alpha arsenal with a
new library of Vector Displacement Meshes (VDM). These are 3D sculpts used as
brush building blocks that will allow undercutting when drawing on a model’s
surface. As an example, you can draw a nose complete with nostrils in a single
brush stroke. Or an ear with complete front and back sides. Or a bent finger,
scales with a raised angle or even an open mouth. All of this without lost
depth or detail.
Vector Displacement Mesh creates real overhangs as you
sculpt. Push the details of your model with precise placement on sculpts with
millions of polygons.
Gizmo 3D: The Gizmo 3D provides the artist with a new,
simple UI element that will allow sculpts to be manipulated and transformed
with precise control. Gizmo 3D can be easily placed at any location or
orientation to perform accurate transformations. You can instantly change the
pivot point for Move, Scale, or Rotation. There are options to rotate relative
to the surface normal or world axis and much more.
The new Gizmo 3D transformation tool will allow
multi-selection and manipulation of SubTools. Select as many SubTools as you
want, then move, scale, and/or rotate them as a unit. This makes it even easier
to pose hard surface models!
ZBrush4R8 takes making large, broad adjustments to any
sculpt easy with the new deformation modifiers. Bend text around a curved
surface with the classic Bend on Curve modifier. Twist a sculpt along any axis.
Use the Free Form Deformation box (FFD) to completely adjust the silhouette for
any model. Also included are the unique, powerful deformers like Extender and
Multi-Slice.
Design rapidly with simple geometric shapes. Artists can
freely adjust the geometry that defines the shape, even after the shape has
been applied to the surface. Convert a smooth cylinder to an octagon, adjust a
sphere to have flat poles or change a cone into a pyramid – all in real-time.
Using this system, a few primitives can be turned into a whole library of
sculptable shapes.
Alpha 3D: Convert any sculpture or shape into a 2D alpha
with the click of a button. Once the shape or sculpture has been captured, you
can reposition, adjust, or even rotate the alpha to any axis. It’s a fast and
interactive way to create uniquely different alphas for surface sculpting.
Similar to the Insert Multi Mesh (IMM) brushes, the new
Multi Vector Displacement Mesh system allows you to build custom brushes with a
variety of vector displacement meshes and switch between them on the fly.
Not only can a brush chisel into the surface to create
overhangs, complex objects can be drawn – complete with back surfaces – in a
single brush stroke. Imagine being able to texture a dragon with overlapping
scales, or draw a fully formed ear without needing to re-sculpt it for every
model.
Lazy Mouse 2.0: Our Lazy Mouse system was designed to draw
with smooth, precisely controlled strokes. Now an artist can guide any stroke’s
angle and length before applying the result to the surface. You can even keep a
stroke on a consistent elevation level with no buildup when the stroke path
crosses back over itself.
Ever want to apply a pattern continuously around a sculpt
without any break in the design? The new LazySnap addition to Lazy Mouse makes
it possible to start a stroke, stop to rotate the model, then continue the
brush stroke from where you left off without breaking any pattern associated
with the brush.
3D Text and Shape Creator: ZBrush 4R8 comes with a complete
generator for creating 3D text in real-time. This makes it possible to create
individual words or small phrase in 3D. You can also use an SVG file to create
your own custom logo for placement on any surface.
Combined with the new Live Boolean system, this 3D text
creator is an easy way to engrave or emboss your surfaces with text. Thanks to
the new deformers you also have powerful ways to adjust the text or even change
the silhouette of your logo.
Multiple Language Support: ZBrush 4R8 is now available in
several languages: English, Chinese (Simplified), French, German, Japanese,
Korean, and Spanish. You can switch from one language to another at any time.
Beyond the officially supported languages, it is even possible to create your
own custom translation which can be shared with others.
Note:
While the ZBrush interface has been translated into these
languages, customer support from Pixologic remains English, only.
Other Additions and Changes: the various additions added in
ZBrush 4R8 or changed since ZBrush 4R7 which are not covered elsewhere in this
documentation.
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