Abstract
Dynamics , is the simulation of motion , through which , the
application of the principles of physics are used . Instead of assigning
keyframes to objects to animate them,
you can assign physical characteristics , which define how objects behave in a simulated world . The
dynamic bodies are then converted from the objects and created and defined
through dynamic attributes . These then affect
how the objects , behave in a dynamic simulation . With the utilization of
dynamic simulations, you can create many natural things in an impressive way
using effects to create explosions,
floods , storms , tornados , oceans , etc., for animations and computer games . For this kind of presentation Prof. Xu,
overviews tools and techniques , to
simulate and render minute details like : hair , fur , feathers , cloth ,
liquids , fluid , particles ( both rigid and soft bodies ) to demonstrate the
usage of dynamic relationships using editor . These are to connect and disconnect dynamic
relationships , between the dynamic objects , such as : particles, fluids , emitters
and non-nucleus collision objects . It gives insight into how , to use collision events editor , to create collision events for Particles and
how to use ,The Sprite Wizard , which simplifies the process , for displaying a
texture image or image sequences on Particles . The application of dynamic
simulation and effects , in animation
and computer games , will also be explored .
Biography
David Xu , a tenure Associate Professor at Regent
University, who specializes , in
computer 3D Animation and Special Effects. He graduated in MFA Computer
Graphics , in 3D Animation from Pratt Institute in NY. He has contributed
immensely , when he was a Senior 3D
Animator in Sega , Japan ; and when he was a senior CG Special Effector in Pacific Digital Image Inc., Hollywood .
Apart from serving in all these positions , He was also a Professor of
Animation , at several colleges and universities and the entire credit goes to
him for developing 3D animation programs
and curriculum. He has also been a Committee Member of Computer Graphics Organization,
Sig graph Electronic Theater, where he got an award for recognition for his
work . Furthermore , He is also an organizing committee member of CG2016 too .
He has even written books to guide aspiring students who want to carve a niche
for themselves in the animation world . The names of the books are : Mastering
Maya : Special Effects Handbook ,
sponsored by Shanghai People's , Fine Arts Publishing House.
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