Alex Orrelle , animator of Pixar , holds a discussion with ,
Israeli Animation Forum members , on Pixar , Manex , Matrix 2 and more .
Something about Alex : Alex Orrelle , was born in London but
was raised up in Israel , where he became an animator . He studied animation ,
at the Academy of Art College , in San Francisco and under his direction , a
short CG , group project , called "
Freeware " came up . This thereafter , won the Alias|Wavefront , student
competition . Alex , carried on working , as an animator for characters, for
all of the matrix sequels , at Manex Visual Effects . At present , he’s at
Pixar , where people can avail his services , as both , a character animator
and a storyboard artist too .
Here , is a piece
of conversation , which shows his work at Pixar .
Hermonir : Hello everybody !
, hello Alex !.
Aorrelle : Shalom , from San Francisco
Phoebs : How were you accepted at Pixar ?
Aorrelle : Getting into Pixar , was a three year project . I
had studied , at the Academy of Arts , in SF and took Pixar´s short film class
, there . During that course , I had got to know , the teachers and made
everything clear , to them , that I wanted a job at Pixar... I had to prove my
worth , through my works and exceed
every expectations . Even if , you are as good as animators at Pixar , it
doesn´t mean you have a job there. It´s very much about timing .
Morobuse : What is your background ? Traditional cell
animation ? Claymation ? Life drawing ? Tell us , the secret ." To get
into Pixar , you have to be good . There´s no secret as such . "
Aorrelle : My background , is a lot about drawing . Since I
was a kid , I would draw , make home movies ,with my friends and a super 8 and even try to
shoot some animation stuff . It was very unsuccessful , but at least , I tried .
To get into Pixar , you have to be too good . There´s no secret . You have to
love animation , love talking about it and understand what makes it so
appealing .
Galrt : Going to schools , in the US , is quite expensive ,
in local standards . How did you handle it financially , if you don't mind me
asking ?
Aorrelle : Schools were very expensive , for someone who
can´t work . It´s a privilege , I owe to my parents .
Kfiram : I've always wondered , how big studios , like Pixar , divide the
work among the artists . The general conception , is that , a modeller , does
nothing but models , a shading artist does shading alone , the guy in charge of
Lip Sync , doesn't animate body movements
, etc. Is that really the case? And if so , how come , you're both ,
character animator and storyboard artist ? What exactly do you do anyways ?
Aorrelle : Great question ! Pixar is constantly , re evaluating
how artists , are defined on a production basis . So much so , in fact , that
no two movies , are made exactly , the same way .Toy story was made , by very
few people . At that time , the modeller , was also an animator and the shading
artist and layout design , etc . But , since Pixar got successful and the
technology more complex , it became necessary , to split up people into
categories , mainly , because the tools are too difficult to master on all the separate
tasks .I work in the shorts department and when I was hired , the story head , on the current short film , was my
storyboard , a teacher from school . So , I got to work on the story , as well ,
which is a big bonus for an animator...
Kfiram : Have you worked on " Mike's New Car ? “
Aorrelle : I just helped , with the title animation on that ,
because I was working on a Buzz light year serial , TV commercial , at the same
time . If you want to search for it , it´s called " Buzz Blasts " and it
is a 30 second commercial .
Hermonir : If people create animations , for different
characters , how do you get the characters to act the same , consistently ,
throughout the movie ? Is there an " animation sheet , " for each
character , where the style is established , for different moods and people
refer to it ? Or , is it just the director´s job , to keep everything
consistent ?
Aorrelle : Animators , are usually cast shots , according to
the animators specific strengths , like physical action or subtle emotional
acting .There are sometimes , character leads , but no animator is married to
one character ,for the whole movie .
It´s all the animators jobs , to keep animation consistent on the characters .
That´s why , we have dailies , a daily review, of the work , that´s been done the
previous day , when everyone gets to comment , on everyone else´s work .
Hermonir : What is the animation quota ? How much final
character animation , does an animator produce in a week ?
Aorrelle : Four feet per week , about three seconds .
Phoebs : Do you use Render man ( Alfred ) ?
Aorrelle : Yes .
Hermonir : Pixar animator , Victor Navone ( creator of " Alien Son "
) is working ,on a new short called , " Big Bang ". I wish , my finished
films , looked half as good as his
animated work .
Aorrelle : Victor is my office mate . He´s been working on
this animation , for six months already
and has special permission , from Pixar , to make it independently .Don´t hold
your breath , though . It will probably , take him two years to make .
Hermonir : Six months ? What's taking so long ?
Aorrelle : He also has a full time job .It´s really tough ,
working , then spending nights and weekends , on such an engaging project .
Personal work :
Galrt : is there a place , we can see , some of your
personal stuff ?
Aorrelle : Sorry , not yet . I´ll have a website later this
year , though . I´ll keep you all posted .
Kfiram : What can you tell us , about your personal films ?
Aorrelle : At the academy, I made two hand drawn films and directed a CG
short film . The first film ( for the
Pixar animated , short film class ) is called Soda ( 3.5 minutes ) and it´s
about a guy , who´s waiting for a subway train and gets in trouble ,with a soda vending machine .T he second ,
was called Lou ( 3 minutes ) and it was about a kid , in a public urina l, who
can´t reach the urinal . A cockroach , called Lou , tries to make a deal with
him . The third , Freeware , you can
read all about at :
http://www.ifilm.com/ifilm/product/film_info/0,3699,424515,00.html
Being inside the
Matrix
Kfiram : What exactly , did you do on the Matrix sequels ?
Aorrelle : At Manex , I was a character animator ,on R&D for Matrix 2 and 3 , before I
moved to Pixar. I also did pre visualization
, which I really enjoyed . It´s basically , rough 3D animation , that conveys
information , about the complex live action shoots , before it happens , so the
editors can work on i ,t before it´s shot .
Animation and
employment tips
Morobuse : What are the
common mistakes , with young inexperienced animators and how can one avoid them
?
Aorrelle : The most common mistakes , of inexperienced animators , are , shutting
themselves at home and not showing their work for critics , thinking that , they´ll figure it out themselves .The second
mistake, is showing their work to
EVERYONE , including their mother and never finishing the film .
Jhones : From your experience , when creating a film , intended
to impress a potential employer , should I try , to show a great deal of
technical control , have a unique animation style and work on some complex
models , or should I create something loose with a good idea ? " The
things ,you´re not good at , you don´t
like doing it anyway . "
Aorrelle : The only way , to impress an employer , is to
show ,what you´re good at . The unlikely
chance, that you are an incredible
designer, modeller , shader , animator , rigging artist , cinematographer and
lighter , is , it will take you , too long , to make a film by yourself , to
get a job. It´s important , to get a feeling , of what you are strong at , so ,
you can keep working on your strength , instead of , trying to work on , what you´re
not naturally talented at .You´ll find out quickly , that the things , you´re
not good at , you don´t like doing it anyways . For example , if you love
animating , you should make a very
simple scene , even a film (IF you like making films . Not everyone does it ) .
Then , your potential employer , knows
what to look at . Having a ton of effects , lights and camera moving , usually makes people here , detect , that
you´re trying to distract them from bad character animation .
3Dennis : Do you think , drawing ability , is important for
work , on visual effects ? If I can't draw , what can I accomplish ?
Aorrelle : Just learn to draw .There´s no excuse , not to
know , how to draw . As good as you are , at effects , modeling and animation ,
you can´t see half your mistakes , if you don´t understand good composition ,
good design and appealing shapes .It´s just a fact . Sorry , I can recommend
some books , if you´re interested in .
Talotan : After writing dozens of scripts and acknowledging
that , I'll never find , the time to actually make them ( as long as there's
" real " work ) , I've come across, a really astonishing script . The
question is , should I try, to involve outside sources , to help with the
production ? If so , will I still have creative control ?
Aorrelle : The answer is tough : You can´t get anything ,
off the ground alone , you need people
who have , what you´re missing . As far as creative control is concerned , if
you´re afraid of someone walking in and taking over , you should be so lucky ,
to at least , get the funding for it . It´s a negotiation . Like peace ! You
have to make " tough concession " , for the other side , to have any reasons ,
to help you .If you get the money , for it yourself , you can control it .
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