House of Moves ( HOM ) , is a popular , Motion Capture and
Animation Service firm , which has developed : a proprietary , process which
uses , electrooculraphy ( EOG ) , to capture , precise eye movements , for
facial animation , in films and video games . This process , has already been
utilized on more than six projects , for many clients , which includes EA too .
HOM's eyeball tracking , uses , four electrodes , which is
affixed , round the eyes , of a performer , to track the ocular , muscle
movements . This kind of data , provides , accurate eye gaze , information for
animations , a typical automation process , which is considered to be a tedious
process , as it’s done manually .
DJ Hauck , Technical
Supervisor of House of Moves , explains , " Real life eyes , are the
biggest problems to be overcome , for example , in “ The uncanny valley “ , in
video games and animated films . If we are being able to exactly , track the
eye movements , using this process , then it has a tremendous impact , on the
animators , as to what they are able to do . If we add , mere four small
electrodes , to a facial capture marker setting , then we have the ability , to
construct an extremely , precision based
, eyeball tracking method , into our facial capture , performance sessions ,
with less additional hardware in usage and even less time spent in the post processing time "
.
House of Moves , uses
, customized hardware , to collect , EOG data , from motion capture actors .
The HOM team , later builds tools , which are customized , so as to bring that
data , into Vicon's Blade , to enable , full performance capture , as this
software , makes the EOG data , ready for
the animation work . The details
and the accuracy , enables this process , which thereafter , permits the
animators , to create , much more real digital
characters , for both , games and films alike . HOM's eye tracking process ,
has more future prospects , in medical and military fields , if applied in a
wider way .
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