To many people, architectural rendering is art. The people
behind the mouses and keyboards, the pens and pencils, take great pride in
their work because, as all art, it is their form of expression used to elevate
the design of a place.
As is such, the individuals and teams behind architectural
rendering give to the design their own “architectural rendering style”.
Sometimes architectural rendering will be solely for making something look
nice. Other times it will be to tell the viewer something very specific about
the design. But no matter the angle, there is no denying the wide range of
architectural rendering styles and techniques 3D Artists use to make their work
stand above the rest.
The following list describes the indescribable, as I attempt
to give form to something that really does not have any. A 3D Artist’s style is
an ethereal concept - much less tangible than the subject matter itself. Trying
to put a name or a label on it in many ways discredits the thought and rigor of
iteration that went into it.
This is in no way my intention, so please take these
assertions with massive grain of salt and a tongue planted firmly in cheek.
The “That Cannot Be
Fake”
We are all familiar with this one, no? It is the
architectural rendering style you look at that might as well have been taken
with a real life camera, by a real life human being, in a real life location.
They suspend disbelief and show the viewer exactly what something will look
like without it actually being a thing yet. Sort of like the first time you saw
Jurassic Park.
It takes a mountain of technical skill to make these types
of drawings work. If you are aiming for ultra-realism, you better nail it.
Otherwise the 3D rendering style ends up looking like a screenshot from a made
for TV Sci Fi movie. That is what makes nailing it so impressive. 3D Artists
(link) who are able to recreate lighting, materiality, and most importantly,
the accuracy of human perception, are highly sought after and paid well.
So how do 3D Artists
do it?
Aside from years and years of practice and education? To get
good at photo realistic renderings, you have to get familiar with your 3D
rendering software. Many say VRay is the most capable rendering engine, but the
3D Artist must also be well versed in Rhino, 3DS Max, After Effects and so on.
It takes all of that 3D rendering software knowledge and skill to recreate life
digitally.
Most importantly is an understanding of light. Light is how
we see, so being able to manipulate the rendering engine to mimic real time lighting
is key. The rest is about the 3D Artist’ssense of composition, framing, and
emotion.
The Diagram
Architects love their diagrams. Put it right up there with
black mock turtlenecks and working through the night. A diagram tells a story.
It shows you something vitally important to the conceptual force behind a
building’s design. Architects and designers use diagrams to explain the “why”
behind the “what.” It is a singular representation of the idea, and for it to
work it needs to be graphically straightforward and abundantly clear.
Bjarke Ingels Group has made waves in the architecture and
design world in the last decade. Their designs are a blunt representation of a
small collection of environmental inputs. They create elegant, simple diagrams showing
exactly how the design responds the world around it. A few arrows here. A
splash of colour there. And voila! You have got yourself a diagram that could
explain to your grandmother what the project is about.
So how do 3D Artists
do it?
Diagrams do not look like much as far as technical prowess,
but you would be surprised in the amount of work that goes into crafting
something with such clarity. Often diagrams are best served being created with
a combination of SketchUp and Adobe Illustrator. A simple vector drawing goes a
long way, and in the case of a diagram, less almost always means more.
The Stan Lee
A comic book drawing is something most people instantly
identify with. This architectural rendering style awakens a childlike nostalgia
that allows the viewer to connect with the subject matter on a much more
playful level. The Stan Lee attempts to tap into this tucked away portion of
the human psyche, and does so with an abundance of colour and thick, expressive
line work. Who better to name this architectural rendering style after than the
father of modern comics?
A good design presentation tells a story. You want the
people who are seeing your creative labours for the first time to be able to
get into the head of the designer and see what the project is attempting to
achieve. With building design, it is much more effective to tell that story
with images rather than words. If someone can look at a drawing, or series of
drawings, and put together that story for themselves, the greater the impact it
will leave. That is where the Stan Lee comes in so handy. Giving your drawings
emotion and expression goes a long way to framing the story you are trying to
sell.
So how do 3D Artists
do it?
The Stan Lee can be best achieved through a combination of
hand and computer drawing. First modelling the building in SketchUp or Rhino,
then printing and drawing over to achieve the desired comic book effect. The
drawing can then go back into the computer to be touched up and polished in
Adobe Photoshop and InDesign.
The Old School
You can pry my drafting pens from my cold, dead hands!
The Old School is a tried and true design drawing technique
that happens almost exclusively outside the computer. The old guard of
architects and designers will demand hand drawn design renderings, claiming the
computer cannot capture the soul in the same way. While not everyone agrees with
that, there is merit to the assentation that hand drawings have a quality that
cannot be replicated digitally.
There is a haptic quality to a hand drawing. You can see the
pencil strokes, smell the lead, feel the tiny ridges in the 220 pound paper.
There are imperfections and nuances that can give a project life, utilizing the
imagination of the viewer to fill in the real world gaps that will be
manifested in the completed project. Hand drawn renderings can be the most
visually stunning way to represent a project, especially now that we have
shifted so hard and fast towards the digital rendering. They are time
consuming, expensive, and only a small handful of people still know how to do
them. Sadly, a dying art indeed.
So how do 3D Artists
do it?
Pens, pencils, markers and paper. These are the tools of the
old school architectural renderer. And thousands upon thousands of hours of
practice followed by… more practice.
The Star Wars
A long time ago in a galaxy far, far away…
Or in the basement of a young renderer’s mother, where
stunning depictions of futuristic works of architecture are created. The Star
Wars architectural rendering style and technique is best served for
architectural designs that look to the future. Because of the progressive nature
of the building itself, it often demands an artistic depiction that reflects
that conceptual force. The drawing needs to say: this is what the future looks
like, and this is why this building represents that.
You will not see any aliens or spaceships or blasters or Han
Solo shooting first. Well, you might. What you will definitely see is a keen
eye for the unexplored aspects of 3D rendering technology. This particular
architectural rendering style tends to lean towards the hyper-real, but does
not necessarily have to. Most people find the future easier to believe in if it
in some way represents the world they currently know. If things get too
detached from the present, the images can become unbelievable and fraudulent.
It is a knife edge 3D Artists (link) love walking along.
So how do 3D Artists
do it?
The most current rendering engines will be your best bet to
produce futuristic architectural graphics. VRay, Maxwell, Mental Ray. They all
have the capability to produce realistic depictions from your wild imagination.
Or you could enlist one of those street fair spray paint artists who somehow
paint glossy and realistic scenes in a matter of minutes. Those guys are rad.
The Palimpsest
A palimpsest is a term used to describe a visual layering of
information. It is one of those touchy-feely terms architecture and design
teachers use to establish the basis for a particular assignment. Imagine a
small stack of semi-translucent pages with different parts of information that,
when viewed together reveals holistic information about the project. These
layers might be circulation, air and water delivery, structure or insulation.
Or they can be contributing parts to a larger diagram.
Before computers were used for design and construction
drawings, the palimpsest was an invaluable tool not just to communicate information,
but to understand internally about the design. Drawings were done on mylar or
vellum, both thin, translucent type of paper that allowed architects to lay
stacking floor on one another to understand how things worked in three
dimensions. We still do this today, although the process has been streamlined
by 3D modelling capabilities of digital drawing.
So how do 3D Artists
do it?
Well, I kind of just told you! You have probably seen more
palimpsest in your life than you realize. Ever sat through a mind numbing
PowerPoint presentation where page upon page simply add one or two bullet
points or images to a base page? We all have. That is probably the least
interesting but most ubiquitous version of a palimpsest. Maps are also good
examples, which often have a variety of different types of information that
tell the story of a place or region.
The Minimalist
The minimalist is the architect’s best friend. Strip all
unnecessary noise out of a drawing so to be able to focus on the one thing that
truly matters: space. This is the 3D rendering with more white on the page than
on Al Pacino’s face at the end of Scarface!
All forms are represented with almost no materiality so as
to reveal the experiential and spatial relationships that make the design a conceptual
masterpiece. This is not a real-world rendering, but a kind of diagram that
adds to the intrigue of a potential design.
Frank Lloyd Wright once said, “the shortest distance to a
correct solution is a straight line.” This is the driving conceptual force
behind the minimalist 3D rendering style. There are no frills or ornaments or
added distractions. There is only form, light and space. These are the
fundamental tools an architect uses to design with. Mix that with an insatiable
ego and a passive aggressive malaise and you have got yourself a world famous
designer on your hands.
So how do 3D Artists
do it?
Discipline. You can have all the technical knowledge and
design capability that a person can have, but it takes a certain kind of
restraint to produce design drawings that show only what they need to in order
to communicate the idea. Being the minimalist means going beyond the know-how
and reaches into the how and why of a design that few other architectural
rendering styles begin to approach. Yes, sometimes it melts into the
pretentious and elitist, but it always gets to the essence of what could
potentially make a project great. You can file it under the “easier said than
done” category.
The Game Changer
The game changer is difficult architectural rendering style
to explain. It could take on any number of the techniques and architectural
rendering styles I have outlined thus far. The game changer takes things up
one, two, maybe even three notches. This is the architectural rendering you see
in the MOMA or the Guggenheim that speaks not only to the quality of the 3D
rendering itself, but to the iconic piece of architecture it represents. These
are award worthy depictions that capture the essence and nature of the subject
without getting in the way of the object and the space.
There is definitely much technique involved here. But more
than that it is the understanding of architecture, space, light and form in
general. The game changer must have an intimate knowledge of the design. He
cannot just know the what, but must fully be aware of the why and the how in
order to depict something that does justice to the design itself. This
architectural rendering style is not something picked up by a gun for hire, but
is typically crafted by the designer himself. Only someone who has a true
connection to the work is able to perfect the digital manifestation with such
accuracy and authenticity.
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